The Control Extension for Cocos2D

When you develop a game (or an application) you need to provide some interface components to your end users to allow us to interact with your application; these components are called “user control”. Cocos2D is great 2D framework over OpenGL ES (mainly for iOS and…

Working with Blocks

It’s been a while I wanted to write a note about the “C blocks” but because of lack of time and  inspiration I have postponed this task again and again. I’m finally here however. This post aims to provide a summary of what is blocks…